Block: Button
A Button block for configuring a button to be displayed in the user interface.
Blocks folder contains “Block” objects that can can be added to the contents of a Frame.A solution is made up of a series of nested frames that can contain content. We refer to the objects that can be placed in the frame content as “blocks”. Blocks can be visual content, such as a Viewer or a ControlPanel. Or they can be non-visual, such as a DataStore or a Model. Blocks can also subscribe to other blocks.
A Button block for configuring a button to be displayed in the user interface.
A Chart block for configuring charts to be displayed in the user interface.
A ControlPanel block for configuring a panel of elements to be displayed in the user interface.
A DataStore block for configuring a store in which data can be saved.
A DownloadButton block for configuring a button for downloading an asset.
The Embed block is used to allow communication with a host website.
A EntityDataStore block for configuring a store in which a list of data entities can be saved.
An EntityTable block for configuring a table of entities to be displayed in the user interface.
An Image block for configuring an image to be displayed in the user interface.
A Legend block for configuring a coloured legend to be displayed in the user interface.
A Map block for configuring an interactive 2D map to be displayed in the user interface.
A Model block for configuring a Grasshopper model.
A NavPanel block for configuring a panel with navigation buttons to be displayed in the user interface.
A PopupOutlet block for configuring a popup into which a frame can be inserted.
A RouterOutlet block for configuring an outlet into which frames can be inserted.
The SnackBar block is used to display short updates about solution processes at the bottom of the screen.
A Text block for configuring text to be displayed in the user interface.
A Viewer block for configuring a geometry viewer to be displayed in the user interface.