Block: Button
A Button
block for configuring a button to be displayed in the user interface.
Blocks
folder contains “Block” objects that can can be added to the contents of a Frame
.A solution is made up of a series of nested frames that can contain content. We refer to the objects that can be placed in the frame content as “blocks”. Blocks can be visual content, such as a Viewer
or a ControlPanel
. Or they can be non-visual, such as a DataStore
or a Model
. Blocks can also subscribe to other blocks.
A Button
block for configuring a button to be displayed in the user interface.
A Chart
block for configuring charts to be displayed in the user interface.
A ControlPanel
block for configuring a panel of elements to be displayed in the user interface.
A DataStore
block for configuring a store in which data can be saved.
A DownloadButton
block for configuring a button for downloading an asset.
A EntityDataStore
block for configuring a store in which a list of data entities can be saved.
An EntityTable
block for configuring a table of entities to be displayed in the user interface.
An Image
block for configuring an image to be displayed in the user interface.
A Legend
block for configuring a coloured legend to be displayed in the user interface.
A Map
block for configuring an interactive 2D map to be displayed in the user interface.
A Model
block for configuring a Grasshopper model.
A NavPanel
block for configuring a panel with navigation buttons to be displayed in the user interface.
A PopupOutlet
block for configuring a popup into which a frame can be inserted.
A RouterOutlet
block for configuring an outlet into which frames can be inserted.
A Text
block for configuring text to be displayed in the user interface.
A Viewer
block for configuring a geometry viewer to be displayed in the user interface.