Step 1: Prerequisites
A tutorial on how to install the schema for Packhunt Workbench.
A tutorial on how to install the schema for Packhunt Workbench.
A how-to guide for downloading text based files from your solution.
With the Packhunt Workbench, you can configure advanced solutions with custom layouts. Follow the tutorials below to get started with Packhunt Workbench.
A how-to guide to request a Packhunt app endpoint
An object for configuring the login page of a solution.
A how to guide for doing the initial set up of a solution.
Explanation on solutions.
The Solution
object is the top-level object for configuring a solution.
A how-to guide for using images as controls in the solution.
A tutorial on how to install the Packhunt CLI tool.
A how-to guide for applying materials and textures to your geometry.
How-to guides for creating your first Workbench solution.
How-to guides for customizing your solution’s user interface
A how to guide for defining the pages and their flow of your solution.
Explanation of the Packhunt Workbench Fundamentals.
A how-to guide to create a viewer solution that can be embedded in a website.
How-to guides for using Packhunt Workbench.
How-to guides for managing data in your solution.
A Router
object for configuring a set of routes.
How-to guides for showing results in the control panel.
A how-to guide for uploading files in your solution.
How-to guides for visualizing geometry in the viewer.
How-to guides for embedding solutions into a website.
A tutorial on how to log in to your Packhunt account.
A how-to guide for adding parametric inputs to your solution
Explanation on using blocks.
Tutorials for getting started with Packhunt Workbench.
A Frame
object for configuring a generic container into which content blocks can be inserted.
A how-to guide to setup a simple embedding website
The Layout
contains objects for configuring layouts of the user interface.
Explanation on using the router and frames.
A how-to guide for storing configuration inputs.
Explanation on using subscriptions.
A tutorial on how to create a solution with the Packhunt Workbench.
The Blocks
folder contains “Block” objects that can can be added to the contents of a Frame
.
Documentation for the objects defined in the Packhunt configuration language schema.
A how-to guide for displaying stored configuration values.
Explanation on the layout.
A how-to guide for setting material colours of your geometry.
A tutorial on how you can share your Workbench solution with others.
A how-to guide for adding bar charts to your solution
A how-to guide for displaying text outputs.
Explanation on EntityDataStore and entities.
A how-to guide for filtering and sorting table data.
Release notes for the configuration schema and CLI.
A how-to guide for adding legends to your solution.
A how-to guide for adding titles and descriptions to your solution
Explanation on assets.
A how-to guide for adding n number of inputs in the user interface.
A how-to guide for sharing entity data between solutions.
A how-to guide for showing analysis results in your solution.
A tutorial on how to update the Packhunt CLI (optional).
A how-to guide for changing material colours in the solution.
A how-to guide for adding conditional controls to your solution
A how-to guide for creating custom layouts for your solution
A how-to guide for storing nested data entities.
A how-to guide for displaying results in a table.
A how-to guide for hiding/unhiding geometries in the viewer
A how-to guide for displaying static geometries in the viewer.
A how-to guide for adding a navigation panel to your solution
A how-to guide for adding a pop-up.
A how-to guide for adding info buttons.
A how-to guide for creating multi-step controls.
A how-to guide for sketching in the viewer.
A how-to guide for switching images based on an output from a Grasshopper model.
A how-to guide for adding a map to your solution
A how-to guide for hiding/showing controls and setting control properties with a decision table.
Documentation for Packhunt Workbench
Various other objects for configuring solutions.
The Service
object is the top-level object for configuring a digital service.
The embedding message API defines the types used when communicating messages and events to and from an embedded Packhunt solution.
Consult the Embed block on how to configure a solution with embedding.
Embedding app events are fired from an embedded Packhhunt solution
Embedding app messages are send from the host website
A Button
block for configuring a button to be displayed in the user interface.
A Chart
block for configuring charts to be displayed in the user interface.
A ControlPanel
block for configuring a panel of elements to be displayed in the user interface.
A DataStore
block for configuring a store in which data can be saved.
A DownloadButton
block for configuring a button for downloading an asset.
The Embed
block is used to allow communication with a host website.
A EntityDataStore
block for configuring a store in which a list of data entities can be saved.
An EntityTable
block for configuring a table of entities to be displayed in the user interface.
An Image
block for configuring an image to be displayed in the user interface.
A Legend
block for configuring a coloured legend to be displayed in the user interface.
A Map
block for configuring an interactive 2D map to be displayed in the user interface.
A Model
block for configuring a Grasshopper model.
A NavPanel
block for configuring a panel with navigation buttons to be displayed in the user interface.
A PopupOutlet
block for configuring a popup into which a frame can be inserted.
A RouterOutlet
block for configuring an outlet into which frames can be inserted.
A Text
block for configuring text to be displayed in the user interface.
A Viewer
block for configuring a geometry viewer to be displayed in the user interface.
A list of data types you can use with the Packhunt Workbench.
List of factors affecting the model speed on Packhunt.